legacy:characters:background:archer
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legacy:characters:background:archer [2025/02/24 18:14] – [Traits] tailkinker | legacy:characters:background:archer [2025/08/29 11:20] (current) – tailkinker | ||
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In medieval times, most nations didn't maintain standing armies, instead relying on a combination of knights, peasant levies, and mercenary forces. The archer was a notable exception to this pattern, as skilled archers were highly trained experts, often beginning their training from a young age. Unlike the more generalist training of knights, archers focused on mastering the bow, emphasizing accuracy, volume of fire, and mobility. The ability to shoot quickly, while maintaining precision, allowed archers to dominate in ranged combat, often softening up enemy forces before a melee engagement. | In medieval times, most nations didn't maintain standing armies, instead relying on a combination of knights, peasant levies, and mercenary forces. The archer was a notable exception to this pattern, as skilled archers were highly trained experts, often beginning their training from a young age. Unlike the more generalist training of knights, archers focused on mastering the bow, emphasizing accuracy, volume of fire, and mobility. The ability to shoot quickly, while maintaining precision, allowed archers to dominate in ranged combat, often softening up enemy forces before a melee engagement. | ||
- | Training an effective archer required years of practice, often starting in childhood, and typically focused on developing a high rate of fire. Archers were trained to shoot rapidly and with pinpoint accuracy, developing the skills necessary to disrupt enemy formations from a distance. Mobility was also essential; archers needed to reposition themselves quickly across the battlefield, | + | {{ : |
In battle, archers were often deployed ahead of the main army as skirmishers or positioned behind infantry or cavalry to provide support fire. They could target high-value individuals, | In battle, archers were often deployed ahead of the main army as skirmishers or positioned behind infantry or cavalry to provide support fire. They could target high-value individuals, | ||
Despite their lack of armor and limited training in melee combat, archers remained a crucial part of medieval armies. Their specialized skills with the bow, combined with years of training and tactical knowledge, made them a unique and valuable asset in the often chaotic medieval battlefield. As such, their role in warfare persisted, solidifying them as one of the few permanent military specialists in an age dominated by knights and peasant levies. | Despite their lack of armor and limited training in melee combat, archers remained a crucial part of medieval armies. Their specialized skills with the bow, combined with years of training and tactical knowledge, made them a unique and valuable asset in the often chaotic medieval battlefield. As such, their role in warfare persisted, solidifying them as one of the few permanent military specialists in an age dominated by knights and peasant levies. | ||
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- | ===== Attributes ===== | ||
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- | When you select this background, add seven points to your Dexterity score and five points to your Wisdom score. | ||
- | In addition, you may distribute eight points among any of your other attribute scores. | ||
===== Features ===== | ===== Features ===== | ||
- | **Stamina**: | + | **Stamina**: |
- | **Recovery Dice**: | + | **Recovery Dice**: |
**Defences**: | **Defences**: | ||
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===== Skills ===== | ===== Skills ===== | ||
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Place one training rank in each of the selected skills. | Place one training rank in each of the selected skills. | ||
- | **Archery Focus**: | + | **Archery Focus**: |
===== Traits ===== | ===== Traits ===== | ||
- | Choose one of the following traits, and add it to your character. | + | Choose one of the following traits, and add it to your character. |
- | + | | |
- | [[legacy: | + | |
- | [[legacy: | + | |
- | [[legacy: | + | |
- | [[legacy: | + | |
- | [[legacy: | + | |
- | [[legacy: | + | |
- | [[legacy: | + | |
- | + | ||
- | In addition, the following traits are available to your character as Intermediate traits, regardless of their base class. | + | |
+ | In addition, the following traits are available to your character as Journeyman-tier traits, and may be selected starting at level five. | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
===== Starting Equipment ===== | ===== Starting Equipment ===== | ||
You begin play with the following equipment: | You begin play with the following equipment: | ||
- | * 100 silver coins. | + | * 125 silver coins. |
legacy/characters/background/archer.1740420843.txt.gz · Last modified: by tailkinker