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legacy:characters:ancestry:wyrmblood [2025/02/24 15:02] – [Traits] tailkinkerlegacy:characters:ancestry:wyrmblood [2025/08/26 16:23] (current) – [Traits] tailkinker
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 {{ :legacy:characters:ancestry:wyrmblood.png?400|}}Their unchecked greed and hubris led to the collapse of their civilization. Once a rising power, their society crumbled under the weight of their own failed ambitions. Wars, internal strife, and the inability to wield their new forms to their advantage left them vulnerable. Over generations, the Wyrmblood became a scattered and broken people, struggling to find a new purpose beyond their ancestors' folly. {{ :legacy:characters:ancestry:wyrmblood.png?400|}}Their unchecked greed and hubris led to the collapse of their civilization. Once a rising power, their society crumbled under the weight of their own failed ambitions. Wars, internal strife, and the inability to wield their new forms to their advantage left them vulnerable. Over generations, the Wyrmblood became a scattered and broken people, struggling to find a new purpose beyond their ancestors' folly.
 +
 +Even without the vast might of their progenitors, Wyrmblood command attention. Their presence is magnetic, their voices resonant, and their eyes burn with the intensity of flame. Others see in them echoes of dragons — noble to some, terrifying to others. To stand before a Wyrmblood is to feel the pull of that ancient majesty, whether one wishes to bow, flee, or challenge it.
  
 In their search for redemption, the Wyrmblood have uncovered a deeper connection to the very dragon spirits they once tried to harness. Though they lack the raw power of true dragons, they have learned to tap into the magic those spirits offer, channeling it in new and unexpected ways. Instead of mimicking draconic might, they are reshaping that power to suit their own needs, developing techniques and spells unique to their kind. In their search for redemption, the Wyrmblood have uncovered a deeper connection to the very dragon spirits they once tried to harness. Though they lack the raw power of true dragons, they have learned to tap into the magic those spirits offer, channeling it in new and unexpected ways. Instead of mimicking draconic might, they are reshaping that power to suit their own needs, developing techniques and spells unique to their kind.
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 ===== Attributes ===== ===== Attributes =====
  
-|  STR  |  AGI  |  DEX  |  WIS  |  INT  |  CHA  | +When you select Wyrmblood as your ancestry, increase your Charisma score by three, your Wisdom score by two, and your Strength score by one.
-|           10  |           10  |+
  
 ===== Features ===== ===== Features =====
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 **Walking Speed**:  6 meters.  The long limbs of the Wyrmblood allow them to cover considerable distance with each stride. **Walking Speed**:  6 meters.  The long limbs of the Wyrmblood allow them to cover considerable distance with each stride.
  
-**Stamina**:  Wyrmblood begin play with 30 Stamina, plus an amount equal to their Strength bonus.+**Stamina**:  Wyrmblood begin play with 15 Stamina, plus an amount equal to their Strength bonus.
  
 **Recovery Dice**: Wyrmblood begin play with two ten-sided (2d10) Recovery dice. **Recovery Dice**: Wyrmblood begin play with two ten-sided (2d10) Recovery dice.
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 ==== Drakesoul Lineage ==== ==== Drakesoul Lineage ====
  
-The most attuned to their draconic lineage, these Wyrmblood manifest their innate magical talent.+The most attuned to their draconic lineage, these Wyrmblood manifest their innate magical talent.  You begin with the [[legacy:traits:Draconic Magic]] trait.  
  
-**Arcane Magic**:  Choose a single Power 1 spell.  You know this spell, and can cast it as an innate spell.  Your spellcasting attribute is Charisma, and you cast with the Arcane Spellcasting skill.  You may improve your Arcane Spellcasting skill, but may not place more training ranks in Arcane Spellcasting than your Charisma bonus. +Choose one skill.  Your character starts with one training rank in this skill, as well as in the Arcane Spellcasting skill.
- +
-**Skill Training**:  Choose one skill.  Your character starts with one training rank in this skill, as well as in the Arcane Spellcasting skill.+
  
 ==== Sharpclaw Lineage ==== ==== Sharpclaw Lineage ====
  
-These Wyrmblood were born with stronger, sharper claws.+These Wyrmblood were born with stronger, sharper claws.  They inflict d6 Slashing damage with their claws.  
  
-**Talons**:  The Sharpclaw Lineage inflict d6 Slashing damage with their claws. +Choose one skill.  Your character starts with one training rank in this skill, as well as in the Lore and the Unarmed Combat skills.  You must choose a specialty for Lore as usual.
- +
-**Skill Training**:  Choose one skill.  Your character starts with one training rank in this skill, as well as in the Lore and the Unarmed Combat skills.  You must choose a specialty for Lore as usual.+
  
 ==== Stormstride Lineage ==== ==== Stormstride Lineage ====
  
-Lighter on their feet than their kin, and with longer limbs, these Wyrmblood are faster and more mobile, overcoming their race’s natural lack of agility.+Lighter on their feet than their kin, and with longer limbs, these Wyrmblood are faster and more mobile, overcoming their race’s natural lack of agility.  They have a walking speed of 7 meters, and can Step into difficult terrain.  
  
-**Mobility**:  The Stormstride Lineage has a walking speed of 7 meters, and can Step into difficult terrain. +Choose one skill.  Your character starts with one training rank in this skill, as well as in the Athletics and Lore skills.  You must choose a specialty for Lore as usual.
- +
-**Skill Training**:  Choose one skill.  Your character starts with one training rank in this skill, as well as in the Athletics and Lore skills.  You must choose a specialty for Lore as usual.+
  
 ==== Mixed Blood ==== ==== Mixed Blood ====
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 About half of the Wyrmblood born of two different lineage are Mixed Blood.  These Wyrmblood have inherited a more tempered draconic essence, favoring knowledge and adaptability over raw power. About half of the Wyrmblood born of two different lineage are Mixed Blood.  These Wyrmblood have inherited a more tempered draconic essence, favoring knowledge and adaptability over raw power.
  
-**Skill Training**:  Choose two skills.  Your character starts with one training rank in each of the chosen skills, as well as in the Lore skill.  You may choose //two// specialties for Lore, instead of the usual one.+Choose two skills.  Your character starts with one training rank in each of the chosen skills, as well as in the Lore skill.  You may choose //two// specialties for Lore, instead of the usual one. 
 ===== Traits ===== ===== Traits =====
  
-A Wyrmblood can always select the following traits as Basic traits, regardless of their background or base class.+A Wyrmblood can always select the following traits as Apprentice-tier traits.
  
 [[legacy:traits:Breath Weapon]]\\ [[legacy:traits:Breath Weapon]]\\
 [[legacy:traits:Draconic Magic]]\\ [[legacy:traits:Draconic Magic]]\\
 [[legacy:traits:Energy Resistance]]\\ [[legacy:traits:Energy Resistance]]\\
-[[legacy:traits:intermediate_weapon_training|Intermediate Weapon Training]]\\+[[legacy:traits:expert_weapon_training|Expert Weapon Training]]\\
 [[legacy:traits:still_affect|Still Affect]]\\ [[legacy:traits:still_affect|Still Affect]]\\
 [[legacy:traits:tough|Tough]]\\ [[legacy:traits:tough|Tough]]\\
-[[legacy:traits:unarmed_combat_training|Unarmed Training]]+[[legacy:traits:unarmed_training|Unarmed Training]]
legacy/characters/ancestry/wyrmblood.1740409350.txt.gz · Last modified: by tailkinker