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legacy:characters:ancestry:gnomes [2025/03/29 19:03] – [Traits] tailkinkerlegacy:characters:ancestry:gnomes [2025/09/14 08:23] (current) – [Features] tailkinker
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 ===== Attributes ===== ===== Attributes =====
  
-|  STR  |  AGI  |  DEX  |  WIS  |  INT  |  CHA  | +When you select Gnome as your ancestry, increase your Intellect score by three, your Dexterity score by two and your Agility score by one.
-|           10  |       10  |     |+
  
 ===== Features ===== ===== Features =====
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 **Walking Speed**:  4 meters.  Their small size impacts their stride length, but the Gnome's restless energy helps compensate for this. **Walking Speed**:  4 meters.  Their small size impacts their stride length, but the Gnome's restless energy helps compensate for this.
  
-**Stamina**:  Gnomes begin play with 20 Stamina, plus an amount equal to their Strength bonus.+**Stamina**:  Gnomes begin play with 10 Stamina, plus an amount equal to their Agility bonus.  For a Gnome, dodging an attack is second nature.
  
 **Recovery Dice**: Gnomes begin play with two six-sided (2d6) Recovery dice. **Recovery Dice**: Gnomes begin play with two six-sided (2d6) Recovery dice.
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 **Fey Ancestry**:  Gnomes have ties to the Fairy folk, and there are those that believe that they are the product of Humans and Fairies interbreeding.  Attempts to cast spells on a Gnome suffer slight if the spell has the Mental property.  Gnomes roll with favour to disbelieve spells with the Glamer property. **Fey Ancestry**:  Gnomes have ties to the Fairy folk, and there are those that believe that they are the product of Humans and Fairies interbreeding.  Attempts to cast spells on a Gnome suffer slight if the spell has the Mental property.  Gnomes roll with favour to disbelieve spells with the Glamer property.
  
-**Skill Training**:  Choose three of the following skills:  Acrobatics, Crafting, Deception, Diplomacy, Insight, Investigation, Nature, Perception, Sleight of Hand, Stealth.  If you have the trait, Wild Magic, you may also choose Primal Spellcasting.  Place one training rank in each of the chosen skills.  +**Skill Training**:  Choose three of the following skills:  Acrobatics, Crafting, Deception, Diplomacy, Insight, Investigation, Nature, Perception, Sleight of Hand, Stealth.  If you have the trait, Wild Magic, you may also choose Nature Spellcasting.  Place one training rank in each of the chosen skills.  
  
 ===== Traits ===== ===== Traits =====
  
-Gnomes can always select the following traits as Basic traits, regardless of their background or base class.+Gnomes can always select the following traits as Apprentice-tier traits.
  
   * [[legacy:traits:fae_magic|Fae Magic]]   * [[legacy:traits:fae_magic|Fae Magic]]
legacy/characters/ancestry/gnomes.1743274983.txt.gz · Last modified: by tailkinker