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foes:list:sylvan_golem [2024/07/19 14:19] tailkinkerfoes:list:sylvan_golem [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-~~NOTOC~~ 
-====== Sylvan Golem ====== 
-Level 4 Regular Brute \\ 
-Alien, Plant 
-{{ :foes:list:sylvan_golem.jpeg?300|}} 
-^  AGI  ^  BOD  ^  CHA  ^  DEX  ^  EDU  ^  FOR  ^ 
-|  +4    +4    +1    +2    +0    +2   | 
-^  Defences  ^^^^^^ 
-|  14    18    11    12    10    16   | 
-**Stamina**:  70\\ 
-**Speed**:  5\\ 
-**Resistance**:  3 vs Physical\\ 
-**Skills**:  Blunt Weapons +8, Perception +6, Unarmed Combat +8 
  
-=== Attacks === 
- 
-**Club**:  +8 vs Agility 
-  * **Hit**:  5d12+9 Blunt 
-  * **Miss**:  1d12+5 Blunt 
- 
-**Claws**:  +8 vs Agility 
-  * **Hit**:  5d12+9 Slashing, and the foe becomes Poisoned 1d10 
-  * **Miss**:  1d12+5 Slashing 
- 
-=== Brutal Strike === 
- 
-The foe is able to deliver a devastating blow. When the foe hits a target, they may choose to expend Power to increase their damage. For every point of Power the foe spends, it may inflict +1[W] damage on the attack. 
- 
-=== Life Sense === 
- 
-The creature is able to detect all life forms within twenty meters.  No skill check of any sort is required for this. This ability works through all forms of cover and concealment. A creature that is seen via Life Sense never gains any benefit from Concealment.  
- 
----- 
- 
-Though referred to as a Golem, this plant-based horror is actually closer to being an undead monster---save that the corpse is the rotting mass of plant-like matter.  They can rake with sharp claw-like thorns, or pummel foes with sheer mass.  They cannot be Poisoned, they do not Bleed, and they take no damage from Mental or Poison attacks.  They cannot be healed by any means save by drawing new plant matter into themselves---a process that takes at least an hour. 
foes/list/sylvan_golem.1721398759.txt.gz · Last modified: by tailkinker