foes:creating:features:increased_damage
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| foes:creating:features:increased_damage [2024/06/07 19:29] – [Upgrade] tailkinker | foes:creating:features:increased_damage [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Increased Damage ====== | ||
| - | Foes start with only 1d4 damage for unarmed attacks. | ||
| - | |||
| - | ^ Level ^ Damage Die ^ | ||
| - | | 1 | d6 | | ||
| - | | 2 | d8 | | ||
| - | | 3 | d10 | | ||
| - | | 4+ | ||
| - | |||
| - | ===== Upgrade ===== | ||
| - | |||
| - | You can select this feature multiple times. | ||
| - | |||
| - | ===== Upgrade ===== | ||
| - | |||
| - | Instead of increasing the foe's die size, or if that die size has already reached its d12 cap, you may add bonus damage to the foe. Each time that this feature is selected for this upgrade, the foe gains +1 damage //per die of damage rolled// on each attack, regardless of **hit** or **miss**. | ||
foes/creating/features/increased_damage.1717788584.txt.gz · Last modified: by tailkinker
