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foes:creating:features:breath_weapon [2024/08/16 02:56] tailkinkerfoes:creating:features:breath_weapon [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Breath Weapon ====== 
  
-The foe is able to exhale destructive energy from its nose or mouth.  Choose either a Line 5 or a Close Blast 3, then choose one form of [[unbound:rules:damage_types|Damage]] from the following list:  Acid, Cold, Heat, Lightning, Mental, Poison, Thunder. 
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-When the foe employs its breath weapon, each creature in the affected area must make an Agility (for a Line) or Body (for a Blast) saving throw against a TN of 12 plus the foe's level. 
-  * **Success**:  The target takes 2d6 damage of the selected type. 
-  * **Failure**:  The target takes 6d6 damage of the selected type. 
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-Once the foe has used its breath weapon, it cannot use it again until any d10 it rolls comes up showing a natural 1. 
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-===== Upgrades ===== 
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-This feature may be take multiple times.  Each time it is taken, select one of the following options: 
-  * Increase the area to a Close Blast 5 or a Line 15; 
-  * Increase the damage dice to d10s (though the Breath Weapon damage dice cannot recharge the Breath Weapon); 
-  * The breath weapon recharges on a natural 1 or 2; 
-  * The TN of the saving throw is increased by two; 
-  * The breath weapon damage becomes [[unbound:conditions:ongoing|Ongoing]], but is reduced one die size. 
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-Each upgrade may only be selected once. 
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-===== Additional Notes ===== 
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-If Thunder is selected as the damage type for the Breath Weapon, it takes the form of a powerful roar, rather than a breath weapon. 
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-If Mental damage is selected as the damage type, it takes the form of a psychic attack. 
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-If this feature is added to a foe at Level 3, or if the foe is an Undead of any sort, they may select Entropic as the damage type. 
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-If the Breath Weapon's damage type is Poison, and the Ongoing upgrade has been selected, the creature becomes [[unbound:conditions:poisoned|Poisoned]], rather than taking Ongoing damage.  The die value remains the same as though it were Ongoing. 
foes/creating/features/breath_weapon.1723777018.txt.gz · Last modified: by tailkinker