foes:creating:features:breath_weapon
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| foes:creating:features:breath_weapon [2024/08/16 02:56] – tailkinker | foes:creating:features:breath_weapon [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Breath Weapon ====== | ||
| - | The foe is able to exhale destructive energy from its nose or mouth. | ||
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| - | When the foe employs its breath weapon, each creature in the affected area must make an Agility (for a Line) or Body (for a Blast) saving throw against a TN of 12 plus the foe's level. | ||
| - | * **Success**: | ||
| - | * **Failure**: | ||
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| - | Once the foe has used its breath weapon, it cannot use it again until any d10 it rolls comes up showing a natural 1. | ||
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| - | ===== Upgrades ===== | ||
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| - | This feature may be take multiple times. | ||
| - | * Increase the area to a Close Blast 5 or a Line 15; | ||
| - | * Increase the damage dice to d10s (though the Breath Weapon damage dice cannot recharge the Breath Weapon); | ||
| - | * The breath weapon recharges on a natural 1 or 2; | ||
| - | * The TN of the saving throw is increased by two; | ||
| - | * The breath weapon damage becomes [[unbound: | ||
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| - | Each upgrade may only be selected once. | ||
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| - | ===== Additional Notes ===== | ||
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| - | If Thunder is selected as the damage type for the Breath Weapon, it takes the form of a powerful roar, rather than a breath weapon. | ||
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| - | If Mental damage is selected as the damage type, it takes the form of a psychic attack. | ||
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| - | If this feature is added to a foe at Level 3, or if the foe is an Undead of any sort, they may select Entropic as the damage type. | ||
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| - | If the Breath Weapon' | ||
foes/creating/features/breath_weapon.1723777018.txt.gz · Last modified: by tailkinker
