User Tools

Site Tools


foes:creating:features:breath_weapon

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
foes:creating:features:breath_weapon [2024/08/16 02:49] – created tailkinkerfoes:creating:features:breath_weapon [2024/08/16 02:59] (current) tailkinker
Line 1: Line 1:
 ====== Breath Weapon ====== ====== Breath Weapon ======
  
-The foe is able to exhale destructive energy from its nose or mouth.  Choose either a Line 5 or a Close Blast 3, then choose one form of [[unbound:rules:damage_types|Damage]] from the following list:+The foe is able to exhale destructive energy from its nose or mouth.  Choose either a Line 5 or a Close Blast 3, then choose one form of [[unbound:rules:damage_types|Damage]] from the following list:  Acid, Cold, Heat, Lightning, Mental, Poison, Thunder.  These choices are made when the feature is added to the foe, and cannot be changed once added.
  
 +When the foe employs its breath weapon, each creature in the affected area must make an Agility (for a Line) or Body (for a Blast) saving throw against a TN of 12 plus the foe's level.
 +  * **Success**:  The target takes 2d6 damage of the selected type.
 +  * **Failure**:  The target takes 6d6 damage of the selected type.
 +
 +Once the foe has used its breath weapon, it cannot use it again until any d10 it rolls comes up showing a natural 1.
 +
 +===== Upgrades =====
 +
 +This feature may be take multiple times.  Each time it is taken, select one of the following options:
 +  * Increase the area to a Close Blast 5 or a Line 15;
 +  * Increase the damage dice to d10s (though the Breath Weapon damage dice cannot recharge the Breath Weapon);
 +  * The breath weapon recharges on a natural 1 or 2;
 +  * The TN of the saving throw is increased by two;
 +  * The breath weapon damage becomes [[unbound:conditions:ongoing|Ongoing]], but is reduced one die size.
 +
 +Each upgrade may only be selected once.
 +
 +===== Additional Notes =====
 +
 +If Thunder is selected as the damage type for the Breath Weapon, it takes the form of a powerful roar, rather than a breath weapon.
 +
 +If Mental damage is selected as the damage type, it takes the form of a psychic attack.
 +
 +If this feature is added to a foe at Level 3, or if the foe is an Undead of any sort, they may select Entropic as the damage type.
 +
 +If the Breath Weapon's damage type is Poison, and the Ongoing upgrade has been selected, the creature becomes [[unbound:conditions:poisoned|Poisoned]], rather than taking Ongoing damage.  The die value remains the same as though it were Ongoing.
foes/creating/features/breath_weapon.1723776557.txt.gz · Last modified: by tailkinker