foes:creating:class:stalker
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| foes:creating:class:stalker [2024/05/28 22:35] – [Training] tailkinker | foes:creating:class:stalker [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Stalker ====== | ||
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| - | Stealthy and lethal, Stalkers are masters of the silent hunt. Moving like shadows and striking with precision, they excel in taking down their prey in one decisive blow. Their proficiency in blending into their surroundings and dealing high damage makes them formidable adversaries, | ||
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| - | ===== Attributes ===== | ||
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| - | Clearly, Agility is of great importance to a Stalker, but their second attribute will depend on their means of dispatching their prey. Those who prefer to use blades or projectile weapons will want a high Dexterity; | ||
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| - | ^ Level ^ | ||
| - | | 1 | +2 | ||
| - | | 2 | +2 | ||
| - | | 3 | +2 | ||
| - | | 4 | +3 | ||
| - | | 5 | +4 | ||
| - | | 6 | +5 | ||
| - | | 7 | +6 | ||
| - | †Body or Dexterity. | ||
| - | ‡Distribute these as you see fit. | ||
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| - | ===== Stamina ===== | ||
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| - | The Stalker is not as robust as some other classes. | ||
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| - | ===== Training ===== | ||
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| - | The Stalker is Trained in Acrobatics //or// Athletics, as well as Perception and Stealth. | ||
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| - | ===== Defences ===== | ||
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| - | Add the foe's Level to its Agility defence, and also to its Foresight defence. | ||
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| - | ===== Basic Attacks ===== | ||
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| - | **Melee**: | ||
| - | * **Hit**: | ||
| - | * **Miss**: | ||
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| - | **Ranged**: | ||
| - | * **Hit**: | ||
| - | * **Miss**: | ||
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| - | ===== Features ===== | ||
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| - | Choose one of the following features for each level that the creature has. | ||
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| - | ==== Level 1 Features ==== | ||
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| - | [[foes: | ||
| - | [[foes: | ||
| - | [[foes: | ||
| - | [[foes: | ||
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| - | [[foes: | ||
foes/creating/class/stalker.1716935752.txt.gz · Last modified: by tailkinker
