foes:creating:class:soldier
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| foes:creating:class:soldier [2024/08/07 15:56] – [Training] tailkinker | foes:creating:class:soldier [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Soldier ====== | ||
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| - | Combining ranged combat, melee capability, and at least a bit of resistance, the Soldier is a general-purpose combatant, typically serving as a community guard or as a shock trooper. | ||
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| - | ===== Attributes ===== | ||
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| - | Soldiers will require a decent Agility, as well as a good Body or Dexterity, depending on their choices of weapons. | ||
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| - | ^ Level ^ | ||
| - | | 1 | +1 | ||
| - | | 1 | +2 | ||
| - | | 2 | +2 | ||
| - | | 3 | +2 | ||
| - | | 4 | +3 | ||
| - | | 5 | +4 | ||
| - | | 6 | +5 | ||
| - | | 7 | +6 | ||
| - | †Body or Dexterity.\\ | ||
| - | ‡Assign these as you see fit. | ||
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| - | ===== Stamina ===== | ||
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| - | When you select this class for your foe, it gains ten stamina, plus five times its Level. | ||
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| - | ===== Training ===== | ||
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| - | The Soldier is Trained in Perception. | ||
| - | ===== Defences ===== | ||
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| - | Add the foe's Level to its Agility defence, and also to its Dexterity defence. | ||
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| - | ===== Basic Attacks ===== | ||
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| - | Equally skilled in both ranged and melee combat, the Soldier has a good mix of damage at any distance. | ||
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| - | **Melee**: | ||
| - | * **Hit**: | ||
| - | * **Miss**: | ||
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| - | **Ranged**: | ||
| - | * **Hit**: | ||
| - | * **Miss**: | ||
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| - | ===== Features ===== | ||
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| - | Choose one of the following features for every Level the creature has. | ||
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| - | [[foes: | ||
| - | [[foes: | ||
| - | [[foes: | ||
| - | [[foes: | ||
| - | [[foes: | ||
| - | [[foes: | ||
foes/creating/class/soldier.1723046160.txt.gz · Last modified: by tailkinker
