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foes:creating:class:commander

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foes:creating:class:commander [2024/05/29 16:46] – created tailkinkerfoes:creating:class:commander [2024/08/07 15:55] (current) – [Training] tailkinker
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 ===== Training ===== ===== Training =====
  
 +The Commander will be Trained in [[unbound:skills:Diplomacy]] and [[unbound:skills:Perception]], as well as in one weapon skill of their choice.  A foe with this class will have training ranks in any Trained skill equal to their level.
  
 ===== Defences ===== ===== Defences =====
  
-Add the foe's Level to its Agility Body Charisma defence, and also to its Dexterity Education Foresight defence.+Add the foe's Level to its Charisma defence, and also to its Foresight defence.
  
 ===== Basic Attacks ===== ===== Basic Attacks =====
  
 **Melee**:  Skill vs. Agility **Melee**:  Skill vs. Agility
-  * **Hit**:  2[W] + Body.+  * **Hit**:  2[W] + Body.  Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
   * **Miss**:  1[W] + Body.   * **Miss**:  1[W] + Body.
  
 **Ranged**:  Skill vs. Agility **Ranged**:  Skill vs. Agility
-  * **Hit**:  2[W] + Dexterity.+  * **Hit**:  2[W] + Dexterity.  Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
   * **Miss**:  1[W] + Dexterity.   * **Miss**:  1[W] + Dexterity.
- 
-  Damage dice increases to 3[W] at Level 4. 
-  Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5. 
-  Damage dice increases by +1[W] for each level after 1st. 
  
 ===== Features ===== ===== Features =====
 +
 +For each level the foe has, choose one of the following features.
 +
 +[[foes:creating:features:Armoured]]\\
 +[[foes:creating:features:Commanding Strike]]\\
 +[[foes:creating:features:Inspiring Presence]]\\
 +[[foes:creating:features:Protective Presence]]\\
 +[[foes:creating:features:Tactical Orders]]\\
 +[[foes:creating:features:Toughness]]
 +
foes/creating/class/commander.1717001196.txt.gz · Last modified: by tailkinker