foes:creating:ancestry:dragon
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foes:creating:ancestry:dragon [2024/08/15 23:52] – created tailkinker | foes:creating:ancestry:dragon [2024/08/16 03:34] (current) – [Features] tailkinker | ||
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When these spirits infect a host, a terrible transformation occurs. The creature mutates, growing in size and strength, its form twisting into something new and terrible. Fish become leviathans of the deep, birds turn into titanic sky-terrors, | When these spirits infect a host, a terrible transformation occurs. The creature mutates, growing in size and strength, its form twisting into something new and terrible. Fish become leviathans of the deep, birds turn into titanic sky-terrors, | ||
- | Yet, these creatures share more than just their spirits' | + | Yet, these creatures share more than just their spirits' |
- | Dragons present a unique challenge to adventurers. They are not mere beasts to be vanquished, but a force of nature to be reckoned with. Each one is a unique and terrible creature, born of a primal spirit and a corrupted host. The very mention of the word ' | + | And all of this would be bad enough if the beast were still an unintelligent brute. |
+ | |||
+ | Dragons present a unique challenge to adventurers. They are not mere beasts to be vanquished, but a force of nature to be reckoned with. Each one is a unique and terrible creature, born of a primal spirit and a corrupted host. The very mention of the word // | ||
+ | |||
+ | Scholars believe there to be 144 Dragon spirits in the Realms. | ||
===== Attributes ===== | ===== Attributes ===== | ||
+ | Regardless of their base creature type, all Dragons receive a +1 bonus to their Charisma. | ||
+ | ===== Base Creature ===== | ||
+ | |||
+ | Dragons spawn from ordinary animals, but they are limited in the sort of creatures that they inhabit. | ||
+ | |||
+ | Regardless of the original form, a Dragon is assumed to be Medium size, unless it expends features to increase its size. | ||
+ | |||
+ | Choose one of the following base creature types. | ||
+ | |||
+ | ==== Fish ==== | ||
+ | |||
+ | A Dragon spirit that infests a fish will initially be bound to the water, but a Fish Dragon can still be a terrifying threat---especially given the fact that they can easily grow to massive sizes. | ||
+ | |||
+ | ==== Turtle ==== | ||
+ | |||
+ | Perhaps the toughest of Dragons, the Turtle Dragon gains a +1 to its Body, and [[unbound: | ||
+ | |||
+ | ==== Lizard ==== | ||
+ | |||
+ | This might be what most people think of when the word //Dragon// is mentioned. | ||
+ | |||
+ | ==== Bird ==== | ||
+ | |||
+ | A raptor of uncommon size and power is a terrifying sight, especially given the powerful intellect that most birds already possess. | ||
+ | |||
+ | ==== Mammal ==== | ||
+ | |||
+ | Carnivoran mammals are uncommon hosts for Dragon spirits, but terrifying when they occur. | ||
===== Statistics ===== | ===== Statistics ===== | ||
+ | Every Dragon must be a Solo, and for that reason will receive a +1 bonus to //all// of their attributes. | ||
+ | |||
+ | A Dragon can never be built at Level 0. Just becoming infested by the spirit makes the beast a Level 1 Solo threat. | ||
+ | |||
+ | ===== Skills and Features ===== | ||
+ | A Dragon will be Trained in Insight, Perception and Unarmed Combat. | ||
- | ===== Kindred ===== | + | ==== Level 1 ==== |
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+ | ==== Level 2 ==== | ||
- | ===== Features ===== | + | [[foes: |
+ | [[foes: | ||
+ | [[foes: | ||
foes/creating/ancestry/dragon.1723765955.txt.gz · Last modified: by tailkinker