drawingboard:introduction
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====== The Drawing Board ====== | ====== The Drawing Board ====== | ||
- | [[drawingboard:introduction:Introduction]] | + | The thrill of the open road, the rush of the high seas, or the roar of the skies is just a vehicle away. Whether you're a seasoned adventurer, a cunning entrepreneur, |
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+ | But let's face it: Your role-playing game of choice, unless it is exceedingly technical in nature (such as GURPS) or centered around vehicles entirely (such as Battletech) does not offer good vehicles. | ||
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+ | In this document, we present a comprehensive vehicle construction system designed to be setting- and genre-neutral. This system is designed to be flexible and adaptable, allowing you to create vehicles that fit seamlessly into your favorite settings and stories. Whether you're building a futuristic spacecraft, a medieval carriage, or a futuristic hoverbike, this system provides the tools you need to bring your vehicle to life. | ||
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+ | The vehicle construction system is divided into several key components: | ||
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+ | * **Vehicle Types**: A list of pre-defined vehicle types, each with its own unique characteristics and limitations. | ||
+ | * **Components**: | ||
+ | * **Assembly**: | ||
+ | * **Performance**: | ||
+ | * **Upgrades and Modifications**: | ||
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+ | This system is designed to be modular and flexible, allowing you to mix and match components to create vehicles that fit your unique needs and preferences. Whether you're a seasoned game master or a new player, this system is designed to be easy to learn and fun to use. | ||
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+ | In the following pages, we'll take you through the ins and outs of the vehicle construction system, providing examples, guidelines, and tips to help you get the most out of your vehicle-building experience. So buckle up, and let's get building! |
drawingboard/introduction.1716852906.txt.gz · Last modified: by tailkinker