drawingboard:fundamentals:tech_rating
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drawingboard:fundamentals:tech_rating [2024/05/27 23:40] – tailkinker | drawingboard:fundamentals:tech_rating [2024/05/28 01:21] (current) – tailkinker | ||
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The level of technology available when the vehicle is designed has a significant impact on what can be included in your vehicle. | The level of technology available when the vehicle is designed has a significant impact on what can be included in your vehicle. | ||
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+ | ===== Tech Rating -5 ===== | ||
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+ | This is stone-age technology. | ||
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+ | Examples from fiction include Earth' | ||
===== Tech Rating -4 ===== | ===== Tech Rating -4 ===== | ||
- | This is stone-age technology. | + | The Bronze Age saw surprisingly advanced vehicles, especially for ships and land transportation. While early sails were smaller and less efficient than later versions, skilled oarsmen powered many vessels. Animal-drawn land vehicles, such as carts, wagons, and chariots, became widespread. The chariot, a testament |
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+ | Examples from fiction include The Sunbird or River God, by Wilbur Smith, or the TV series, Rome. | ||
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+ | ===== Tech Rating | ||
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+ | The Middle Ages witnessed a significant leap forward in shipbuilding with the introduction of improved sails, such as lateen sails, and sturdier hull designs like clinker-built construction. Advancements in harnessing techniques allowed for greater efficiency in animal-drawn vehicles. Winter travel also saw improvements with the development of sledges featuring better runners for easier movement on snow. Improved steering mechanisms on wagons and carriages enhanced maneuverability and comfort for passengers. | ||
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+ | Examples from fiction include The Last Kingdom and its sequels, by Bernard Cornwell, or the television programme based on it. | ||
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+ | ===== Tech Rating -2 ===== | ||
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+ | Sails reached their pinnacle in design during this time period, but the seeds of change were sown with the exploration of alternative propulsion. | ||
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+ | Examples from fiction include Sharpe' | ||
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+ | ===== Tech Rating -1 ===== | ||
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+ | The late 19th and early 20th centuries witnessed a surge in transportation innovation, with the widespread adoption of steam-powered railways, the invention of the automobile and tank, and the early development of functional airplanes and submarines. This era marked a turning point in vehicle technology, laying the foundation for the diverse range of vehicles | ||
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+ | Examples from fiction are widespread, covering World War I and World War II, such as The Cruel Sea, by Nicholas Monserrat, or Dunkirk (2017 film). | ||
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+ | ===== Tech Rating 0 ===== | ||
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+ | This is the modern era, the 21st century. | ||
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+ | Much of Tom Clancy' | ||
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+ | ===== Tech Rating +1 ===== | ||
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+ | As space travel becomes more common, humanity begins to establish its first interplanetary colonies. | ||
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+ | Examples from fiction include many of Heinlein' | ||
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+ | ===== Tech Rating +2 ===== | ||
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+ | This is a level in which interplanetary travel has become commonplace. | ||
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+ | Much of Isaac Asimov' | ||
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+ | ===== Tech Rating +3 ===== | ||
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+ | The introduction of practical FTL is a game-changer in almost every way. Fusion and capacitors remain the principal power systems, but the technological developments needed | ||
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+ | Examples from fiction include "The Caves of Steel" by Isaac Asimov, or the re-imagined Battlestar Galactica. | ||
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+ | ===== Tech Rating +4 ===== | ||
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+ | This level is characterized by the development of gravity control. | ||
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+ | Examples from fiction include the Honor Harrington series by David Weber, or Star Trek: The Original Series | ||
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+ | ===== Tech Rating +5 ===== | ||
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+ | This approaches the Clarke limit: | ||
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+ | The novel Diaspora, by Greg Egan, reaches this level. | ||
drawingboard/fundamentals/tech_rating.1716853237.txt.gz · Last modified: by tailkinker