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drawingboard:fundamentals:scale [2024/05/31 13:28] tailkinkerdrawingboard:fundamentals:scale [2025/09/27 15:22] (current) tailkinker
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 To design a vehicle with this system, you must determine its Volume, Linear and Area factors.  To start with, pick the maximum tonnage of your vehicle.  Then choose a density value, appropriate to the type of vehicle, as suggested in the table below. To design a vehicle with this system, you must determine its Volume, Linear and Area factors.  To start with, pick the maximum tonnage of your vehicle.  Then choose a density value, appropriate to the type of vehicle, as suggested in the table below.
-^Vehicle Usage  ^  Density   ^ +^Vehicle Usage  ^  Density Quotient   ^
-^:::            ^  Quotient   ^+
 |Tank, Bulldozer, Warship or Heavy Walker  |  2  | |Tank, Bulldozer, Warship or Heavy Walker  |  2  |
 |Large truck, Transport aircraft or Medium Walker    3  | |Large truck, Transport aircraft or Medium Walker    3  |
 |Sedan, SUV, Bomber, Submarine, Transport Ship or Light Walker  |  4  | |Sedan, SUV, Bomber, Submarine, Transport Ship or Light Walker  |  4  |
-|Van, Fighter Aircraft, Yacht  |  5  |+|Van, Fighter Aircraft, Yacht, Hovercraft   5  |
 |Compact Car, Light Airplane, Speedboat, Space Capsule  |  6  | |Compact Car, Light Airplane, Speedboat, Space Capsule  |  6  |
  
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 But what if you're designing something tiny?  In that case, divide your Volume by 1,000, your Area by 100 and your Linear by 10.  If you're trying to design a vehicle in grams scale, do this again, though many game values will start to break down. But what if you're designing something tiny?  In that case, divide your Volume by 1,000, your Area by 100 and your Linear by 10.  If you're trying to design a vehicle in grams scale, do this again, though many game values will start to break down.
 +
 +===== Volume Table =====
  
 ^  Volume  ^   Area    Linear  ^ ^  Volume  ^   Area    Linear  ^
drawingboard/fundamentals/scale.1717162085.txt.gz · Last modified: by tailkinker