drawingboard:fundamentals:scale
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
drawingboard:fundamentals:scale [2024/05/31 04:23] – tailkinker | drawingboard:fundamentals:scale [2024/07/08 13:11] (current) – tailkinker | ||
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^Vehicle Usage ^ Density | ^Vehicle Usage ^ Density | ||
^::: ^ Quotient | ^::: ^ Quotient | ||
- | |Tank, Bulldozer, Warship or Heavy Mecha | + | |Tank, Bulldozer, Warship or Heavy Walker |
- | |Large truck, Transport aircraft or Medium | + | |Large truck, Transport aircraft or Medium |
- | |Sedan, SUV, Bomber, Submarine, Transport Ship or Light Mecha | + | |Sedan, SUV, Bomber, Submarine, Transport Ship or Light Walker |
- | |Van, Fighter Aircraft, Yacht | 5 | | + | |Van, Fighter Aircraft, Yacht, Hovercraft |
|Compact Car, Light Airplane, Speedboat, Space Capsule | |Compact Car, Light Airplane, Speedboat, Space Capsule | ||
- | This list is far from exhaustive; | + | This list is far from exhaustive; |
Find your Volume on the table below, and read across to find your Area and Linear values. | Find your Volume on the table below, and read across to find your Area and Linear values. | ||
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* For every time you had to divide your Volume, multiply the listed Area by 100 and the listed Linear by 10. | * For every time you had to divide your Volume, multiply the listed Area by 100 and the listed Linear by 10. | ||
- | But what if you're designing something tiny? In that case, treat your tonnage as kilograms instead. | + | But what if you're designing something tiny? In that case, divide your Volume by 1,000, your Area by 100 and your Linear by 10. If you're trying to design a vehicle in grams scale, do this again, though many game values will start to break down. |
+ | |||
+ | ===== Volume Table ===== | ||
^ Volume | ^ Volume |
drawingboard/fundamentals/scale.1717129393.txt.gz · Last modified: by tailkinker