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drawingboard:fundamentals:scale [2024/05/27 23:33] – created tailkinkerdrawingboard:fundamentals:scale [2024/07/08 13:11] (current) tailkinker
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 ====== Scale ====== ====== Scale ======
  
-To design a vehicle with this system, you must determine its Volume, Linear and Area factors.  As a rule of thumbyou may assume that every tonne of vehicle equals about cubic meter of Volume.  Civilian vehicles tend to be a bit bulkier than military vehicles;  you can multiply your tonnage by 1.5 or 2 to compensate for that.+To design a vehicle with this system, you must determine its Volume, Linear and Area factors.  To start withpick the maximum tonnage of your vehicle.  Then choose density value, appropriate to the type of vehicle, as suggested in the table below. 
 +^Vehicle Usage  ^  Density   ^ 
 +^:::            ^  Quotient   ^ 
 +|Tank, Bulldozer, Warship or Heavy Walker  |  2  | 
 +|Large truck, Transport aircraft or Medium Walker    3  | 
 +|Sedan, SUV, Bomber, Submarine, Transport Ship or Light Walker  |  4  | 
 +|Van, Fighter Aircraft, Yacht, Hovercraft  |  5  | 
 +|Compact Car, Light Airplane, Speedboat, Space Capsule  |  6  | 
 + 
 +This list is far from exhaustive;  pick something that seems close to your vehicle's use case.  Then multiply your chosen maximum tonnage by the Density Quotient;  this will give you your vehicle's Volume, in cubic meters (m³).
  
 Find your Volume on the table below, and read across to find your Area and Linear values.  If the Volume you wish to work with does not appear on the table, find the smallest Volume that is larger than the Volume you wish, and use its values. Find your Volume on the table below, and read across to find your Area and Linear values.  If the Volume you wish to work with does not appear on the table, find the smallest Volume that is larger than the Volume you wish, and use its values.
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   * For every time you had to divide your Volume, multiply the listed Area by 100 and the listed Linear by 10.   * For every time you had to divide your Volume, multiply the listed Area by 100 and the listed Linear by 10.
  
-But what if you're designing something tiny?  In that case, treat your tonnage as kilograms instead.  Then divide your Volume by 1,000, your Area by 100 and your Linear by 10.  If you're trying to design a vehicle in grams scale, do this again, though many game values will start to break down.+But what if you're designing something tiny?  In that case, divide your Volume by 1,000, your Area by 100 and your Linear by 10.  If you're trying to design a vehicle in grams scale, do this again, though many game values will start to break down. 
 + 
 +===== Volume Table =====
  
 ^  Volume  ^   Area    Linear  ^ ^  Volume  ^   Area    Linear  ^
drawingboard/fundamentals/scale.1716852835.txt.gz · Last modified: by tailkinker