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drawingboard:fundamentals:hull_shape

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drawingboard:fundamentals:hull_shape [2024/05/31 15:27] – [Streamlining] tailkinkerdrawingboard:fundamentals:hull_shape [2024/06/06 01:34] (current) – [Wings] tailkinker
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 ===== Wings ===== ===== Wings =====
  
-A certain amount of wing is needed just to get in the air!  Divide your vehicle's mass, in tonnes, by 20, then multiply by the Streamlining Factor from above.  That's the Minimum Wing Area you need to install.  Your main body provides a small amount of lift;  subtract one-tenth your main body's Area from the minimum Wing Area.+A certain amount of wing is needed just to get in the air!  Multiply your vehicle's mass, in tonnes, by 3.6, then multiply by the Streamlining Factor from above.  That's the Minimum Wing Area you need to install.  Your main body provides a small amount of lift;  subtract one-tenth your main body's Area from the minimum Wing Area.
  
-Then just add that Minimum Wing Area into your vehicle's total Area.+Then just add that Minimum Wing Area into your vehicle's total Area.  You can, if you wish, add more wing area.  It will affect certain fiddly details such as your stall speed, aerial handling and runway takeoff distance. 
 + 
 +==== Wing In Ground Effect ==== 
 + 
 +If the wing is intended only to operate within the ground effect, you can halve the Minimum Wing Area.  However, your aircraft cannot fly higher than your vehicle's Linear value, expressed in meters.
drawingboard/fundamentals/hull_shape.1717169222.txt.gz · Last modified: by tailkinker