drawingboard:fundamentals:hull_shape
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drawingboard:fundamentals:hull_shape [2024/05/31 13:20] – tailkinker | drawingboard:fundamentals:hull_shape [2024/06/06 01:34] (current) – [Wings] tailkinker | ||
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The shape of the vehicle will impact a lot of variables in the future. | The shape of the vehicle will impact a lot of variables in the future. | ||
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+ | ===== Legs ===== | ||
+ | |||
+ | If your vehicle is a walker of some sort, it will need legs. You can install as many legs as you want, but there' | ||
+ | |||
+ | Half of your vehicle' | ||
+ | |||
+ | Then take that volume, and divide it among the number of legs your walker has. This should be done evenly, as you're going to install the walker drivetrain evenly. | ||
+ | |||
+ | Total the Area volumes for both the body and the legs. | ||
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+ | <WRAP 80% box round center> | ||
+ | Intending to build a 40-tonne medium walker, Gary starts with a Volume of 120. Half of this becomes his walker' | ||
+ | </ | ||
===== Multiple Hulls ===== | ===== Multiple Hulls ===== | ||
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**Excellent** Streamlining is normally only found on missiles, rockets or the fastest of airplanes. | **Excellent** Streamlining is normally only found on missiles, rockets or the fastest of airplanes. | ||
- | ^Streamlining | + | ^Streamlining |
- | |None | | + | |None | |
- | |Mild | | + | |Mild | |
- | |Moderate | + | |Moderate |
- | |Good | | + | |Good | |
- | |Excellent | + | |Excellent |
+ | |||
+ | ===== Wings ===== | ||
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+ | A certain amount of wing is needed just to get in the air! Multiply your vehicle' | ||
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+ | Then just add that Minimum Wing Area into your vehicle' | ||
+ | ==== Wing In Ground Effect ==== | ||
+ | If the wing is intended only to operate within the ground effect, you can halve the Minimum Wing Area. However, your aircraft cannot fly higher than your vehicle' |
drawingboard/fundamentals/hull_shape.1717161646.txt.gz · Last modified: by tailkinker