drawingboard:externals:externals
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drawingboard:externals:externals [2024/05/31 16:00] – tailkinker | drawingboard:externals:externals [2024/05/31 16:09] (current) – tailkinker | ||
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At this stage, you should have the general shape of your vehicle. | At this stage, you should have the general shape of your vehicle. | ||
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+ | There are two primary external features you will have to worry about: | ||
<WRAP info> | <WRAP info> | ||
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Cost is given in imaginary currency values, represented by the symbol **₠**. | Cost is given in imaginary currency values, represented by the symbol **₠**. | ||
- | ===== Endostructure ===== | ||
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- | This is the part of your vehicle that holds the vehicle together. | ||
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- | To determine the quality of your endostructure, | ||
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- | ^TR | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | | ||
- | ^Mass | 50kg | 45kg | 40kg | 30kg | 20kg | 10kg | 7.5kg | 5kg | 5kg | 3.75kg | ||
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- | Decide how much Structural Strength you want. A higher Structural Strength will result in the vehicle being able to absorb more damage, and resist stresses due to high-speed turns or deep diving, but will eat into your available mass rather quickly. | ||
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- | Multiply your Area by the Mass value for your structure, and then by your Structural Strength value. | ||
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- | ==== Materials Quality ==== | ||
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- | You can install a lower-quality structure to keep the price down. Increase the final mass of your endostructure by 50%, but cut the cost in half. | ||
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- | You can also install a higher-quality structure to reduce the mass. Halve the final mass of your endostructure, | ||
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- | ==== Structural Considerations ==== | ||
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- | If your vehicle has wings, multiply the cost of the endostructure by ten. | ||
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- | If your vehicle is a submarine, double both the mass of the endostructure and its cost. | ||
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- | If your vehicle has streamining better than Low, find the cost multiplier on the [[drawingboard: | ||
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- | ==== Hull Points ==== | ||
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- | Hull Points are a measure of the damage that the vehicle can absorb and still be able to function. | ||
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- | To find the vehicle' | ||
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- | If your vehicle is a walker, use it's hull-only Area modifier to calculate its body hull points. | ||
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- | If you want to know the hull points of your wings, find the amount of Area you added specifically for wings. | ||
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- | ===== Armour ===== | ||
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- | Armour is really heavy! | ||
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- | Consult the table below to find the mass of armour at your Technology Rating. | ||
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- | ^TR | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | | ||
- | ^Mass | 10kg | 10kg | 10kg | 7kg | 6kg | 2.5kg | 1.5kg | 1kg | 60g | 40g | 25g | | ||
- | ^Cost | ₠2.5 | ||
- | ^Material | ||
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- | Choose how much Damage Reduction you want your vehicle to have. Every point of Damage Reduction will decrease incoming damage from each attack by one point. | ||
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- | Multiply that Damage Reduction by the Area of your vehicle. | ||
- | Multiply that volume of armour by the Mass and Cost values for your Technology Rating to find the total Mass and Cost of your armour. |
drawingboard/externals/externals.1717171204.txt.gz · Last modified: by tailkinker