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drawingboard:externals:externals [2024/05/31 14:50] tailkinkerdrawingboard:externals:externals [2024/05/31 16:09] (current) tailkinker
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 At this stage, you should have the general shape of your vehicle.  You should have a modified Volume, Area and Linear values.  Now it's time to put the hull together. At this stage, you should have the general shape of your vehicle.  You should have a modified Volume, Area and Linear values.  Now it's time to put the hull together.
 +
 +There are two primary external features you will have to worry about:  [[drawingboard:externals:endostructure|Endostructure]] and [[drawingboard:externals:armour|Armour]].
  
 <WRAP info> <WRAP info>
-From this point forward, everything added to your vehicle will accumulate both weight and volume.  Your weight was chosen right at the beginning;  your goal should be to use up every gram of that weight.  You don't need to worry about filling all your volume, but if you want to be super-efficient, and you have lots of volume left over, you can go back and fiddle with it.+From this point forward, everything added to your vehicle will accumulate both mass and volume.  Your mass was chosen right at the beginning;  your goal should be to use up every gram of that mass.  You don't need to worry about filling all your volume, but if you want to be super-efficient, and you have lots of volume left over, you can go back and fiddle with it.
 </WRAP> </WRAP>
 +
 +===== Mass, Volume and Cost =====
 +
 +Mass is generally given in kilograms or in tonnes, and will be indicated as such.  For those from the United States, there are 1,000 kilograms in a tonne.  Remember to convert as needed.  
 +
 +Volume will either be given in liters or in cubic meters.  There are 1,000 liters in a cubic meter, so again, remember to convert.
 +
 +Cost is given in imaginary currency values, represented by the symbol **₠**.  One ₠ is about enough to buy a loaf of bread.
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drawingboard/externals/externals.1717167046.txt.gz · Last modified: by tailkinker