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drawingboard:externals:endostructure [2024/05/31 16:08] – created tailkinkerdrawingboard:externals:endostructure [2024/06/05 03:32] (current) – [Hull Points] tailkinker
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 If your vehicle is a submarine, double both the mass of the endostructure and its cost. If your vehicle is a submarine, double both the mass of the endostructure and its cost.
  
-If your vehicle has streamining better than Low, find the cost multiplier on the [[drawingboard:fundamentals:hull_shape#Streamlining]] table.+If your vehicle has streamining better than Mild, find the cost multiplier on the [[drawingboard:fundamentals:hull_shape#Streamlining]] table.
  
 ===== Hull Points ===== ===== Hull Points =====
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 Hull Points are a measure of the damage that the vehicle can absorb and still be able to function.  If a vehicle's hull points are depleted, the vehicle will be destroyed. Hull Points are a measure of the damage that the vehicle can absorb and still be able to function.  If a vehicle's hull points are depleted, the vehicle will be destroyed.
  
-To find the vehicle's hull points, multiply its Area value by its chosen Structural Strenth, and the muliply by 4.  Drop fractions.+To find the vehicle's hull points, multiply its Area value by its chosen Structural Strength, and then multiply by 4.  Drop fractions.
  
 If your vehicle is a walker, use it's hull-only Area modifier to calculate its body hull points.  Then do the same for its legs, using the individual Area value worked out when you selected the leg.  If a leg loses all of its hull points, it is blown off, and the vehicle will be slowed or immobilized. If your vehicle is a walker, use it's hull-only Area modifier to calculate its body hull points.  Then do the same for its legs, using the individual Area value worked out when you selected the leg.  If a leg loses all of its hull points, it is blown off, and the vehicle will be slowed or immobilized.
drawingboard/externals/endostructure.1717171690.txt.gz · Last modified: by tailkinker