drawingboard:components:propulsion:ftl
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| - | ====== Faster Than Light ====== | ||
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| - | A key component of most science fiction is faster-than-light travel. | ||
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| - | But the nature of that shortcut is very much up to the Game Master! | ||
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| - | No Tech Rating is given for anything FTL! Either the setting has it, or it doesn' | ||
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| - | ===== Basic Assumptions ===== | ||
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| - | Before incorporating FTL into any game, start by considering the following points. | ||
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| - | ==== Nature of FTL ==== | ||
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| - | The five different types of FTL drive listed below each come with certain assumptions. | ||
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| - | ==== Speed ==== | ||
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| - | You'll need to define the speed of FTL, or---in the case of the Jump Drive and Wormhole Drive---the maximum distance of a jump. Hyperdrives and Transit generators may also include a maximum distance. | ||
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| - | For drives that rely on velocity, **two parsecs per week** is a fair assumption. | ||
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| - | For drives that rely on distance, **four parsecs per jump** is a fair assumption. | ||
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| - | ==== Power and Fuel ==== | ||
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| - | Speaking of which: | ||
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| - | ===== Hyperdrives ===== | ||
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| - | ===== Jump Drives ===== | ||
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| - | ===== Transit Generators ===== | ||
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| - | ===== Warp Drives ===== | ||
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| - | ===== Wormhole Drives ===== | ||
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drawingboard/components/propulsion/ftl.1717605353.txt.gz · Last modified: by tailkinker
