drawingboard:components:propulsion:ftl
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
drawingboard:components:propulsion:ftl [2024/06/05 16:35] – tailkinker | drawingboard:components:propulsion:ftl [2024/06/05 16:40] (current) – removed tailkinker | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Faster Than Light ====== | ||
- | |||
- | A key component of most science fiction is faster-than-light travel. | ||
- | |||
- | But the nature of that shortcut is very much up to the Game Master! | ||
- | |||
- | No Tech Rating is given for anything FTL! Either the setting has it, or it doesn' | ||
- | |||
- | ===== Basic Assumptions ===== | ||
- | |||
- | Before incorporating FTL into any game, start by considering the following points. | ||
- | |||
- | ==== Nature of FTL ==== | ||
- | |||
- | The five different types of FTL drive listed below each come with certain assumptions. | ||
- | |||
- | ==== Speed ==== | ||
- | |||
- | You'll need to define the speed of FTL, or---in the case of the Jump Drive and Wormhole Drive---the maximum distance of a jump. Hyperdrives and Transit generators may also include a maximum distance. | ||
- | |||
- | For drives that rely on velocity, **two parsecs per week** is a fair assumption. | ||
- | |||
- | For drives that rely on distance, **four parsecs per jump** is a fair assumption. | ||
- | |||
- | ==== Power and Fuel ==== | ||
- | |||
- | Speaking of which: | ||
- | |||
- | ===== Hyperdrives ===== | ||
- | |||
- | ===== Jump Drives ===== | ||
- | |||
- | ===== Transit Generators ===== | ||
- | |||
- | ===== Warp Drives ===== | ||
- | |||
- | ===== Wormhole Drives ===== | ||
- | |||
drawingboard/components/propulsion/ftl.1717605353.txt.gz · Last modified: by tailkinker