aeonshift
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aeonshift [2025/10/05 18:11] – [System Complexity] tailkinker | aeonshift [2025/10/05 18:12] (current) – [System Complexity] tailkinker | ||
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===== System Complexity ===== | ===== System Complexity ===== | ||
- | A lot of this system is complex. | + | The \[AE]on Shift system is complex---deliberately so. Every skill check is resolved |
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- | But don't be dismayed! | + | |
+ | But fear not---this complexity lives entirely under the hood. Designed from the start for digital play, \[AE]on Shift lets the virtual tabletop (especially Foundry VTT) manage the math, probability curves, and condition tracking. Players can focus entirely on story, strategy, and the drama of their characters’ choices. |
aeonshift.1759687861.txt.gz · Last modified: by tailkinker