aeonshift
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aeonshift [2024/11/06 19:38] – tailkinker | aeonshift [2025/10/05 18:12] (current) – [System Complexity] tailkinker | ||
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===== System Complexity ===== | ===== System Complexity ===== | ||
- | A lot of this system is complex. | + | The \[AE]on Shift system is complex---deliberately so. Every skill check is resolved by rolling 3d10 and adding relevant modifiers, with outcomes falling into five grades of success or failure along irregular thresholds. At first glance, it may seem daunting. |
+ | But fear not---this complexity lives entirely under the hood. Designed from the start for digital play, \[AE]on Shift lets the virtual tabletop (especially Foundry VTT) manage the math, probability curves, and condition tracking. Players can focus entirely on story, strategy, and the drama of their characters’ choices. |
aeonshift.1730921922.txt.gz · Last modified: by tailkinker