aeonshift
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aeonshift [2024/11/06 19:31] – tailkinker | aeonshift [2025/10/05 18:12] (current) – [System Complexity] tailkinker | ||
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Set in a world where ancient powers, forgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combat, and uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into a world of magic, intrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling. | Set in a world where ancient powers, forgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combat, and uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into a world of magic, intrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling. | ||
+ | ===== System Complexity ===== | ||
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+ | The \[AE]on Shift system is complex---deliberately so. Every skill check is resolved by rolling 3d10 and adding relevant modifiers, with outcomes falling into five grades of success or failure along irregular thresholds. At first glance, it may seem daunting. | ||
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+ | But fear not---this complexity lives entirely under the hood. Designed from the start for digital play, \[AE]on Shift lets the virtual tabletop (especially Foundry VTT) manage the math, probability curves, and condition tracking. Players can focus entirely on story, strategy, and the drama of their characters’ choices. |
aeonshift.1730921460.txt.gz · Last modified: by tailkinker