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aeonshift [2024/11/06 19:31] tailkinkeraeonshift [2024/11/06 19:41] (current) – [System Complexity] tailkinker
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 Set in a world where ancient powers, forgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combat, and uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into a world of magic, intrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling. Set in a world where ancient powers, forgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combat, and uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into a world of magic, intrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling.
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 +===== System Complexity =====
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 +A lot of this system is complex.  //Very// complex.  Resolution of any skill check is made by rolling 3d34---a die that you won't find in the real world, that's for sure.  Five grades of success or failure, and the result ranges for such are on odd boundaries and move frequently.  You might look at this level of complexity and be tempted to nope right out of the game.
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 +But don't be dismayed!  Much of this complexity is "under the hood", handled by computers.  \[AE]on Shift was designed from the ground up to let a virtual tabletop---particularly Foundry VTT---handle all the complex math.
  
aeonshift.1730921460.txt.gz · Last modified: by tailkinker