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aeonshift [2024/11/06 19:30] tailkinkeraeonshift [2024/11/06 19:41] (current) – [System Complexity] tailkinker
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 ====== Æon Shift ====== ====== Æon Shift ======
  
-\[AE]on Shift is a role-playing game that blends deep narrative-driven gameplay with highly complex mechanics, all while maintaining a smooth and intuitive experience for players. Designed to be used with computer-assisted tools like Foundry VTT, \[AE]on Shift takes advantage of digital systems to handle intricate mechanics, such as combat, skill checks, and resource management, so players can focus purely on storytelling and decision-making. The game’s advanced systems allow for detailed character development, strategic planning, and world-buildingall managed seamlessly by the computer program, ensuring that even the most complex scenarios are easily navigableWhether engaging in high-stakes space battles, exploring alien worlds, or unraveling intricate conspiracies, \[AE]on Shift empowers players to immerse themselves in richly detailed universe, without being bogged down by the rules.+\[AE]on Shift is a high-fantasy role-playing game designed to offer deepcomplex mechanics without overwhelming players. Leveraging the power of digital tools like Foundry VTT, \[AE]on Shift handles intricate systems such as magic, combat, and resource management, allowing players to focus on the rich narrative and character development.  
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 +Set in a world where ancient powersforgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combat, and uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into a world of magic, intrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling. 
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 +===== System Complexity ===== 
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 +A lot of this system is complex.  //Very// complex.  Resolution of any skill check is made by rolling 3d34---a die that you won't find in the real worldthat's for sure.  Five grades of success or failureand the result ranges for such are on odd boundaries and move frequently.  You might look at this level of complexity and be tempted to nope right out of the game. 
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 +But don't be dismayed!  Much of this complexity is "under the hood", handled by computers.  \[AE]on Shift was designed from the ground up to let virtual tabletop---particularly Foundry VTT---handle all the complex math. 
aeonshift.1730921401.txt.gz · Last modified: by tailkinker