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aeonshift [2024/11/06 19:29] – created tailkinkeraeonshift [2025/10/05 18:12] (current) – [System Complexity] tailkinker
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-====== \[AE]on Shift ======+====== Æon Shift ======
  
-\[AE]on Shift is a role-playing game that blends deep narrative-driven gameplay with highly complex mechanics, all while maintaining a smooth and intuitive experience for players. Designed to be used with computer-assisted tools like Foundry VTT, \[AE]on Shift takes advantage of digital systems to handle intricate mechanics, such as combat, skill checks, and resource management, so players can focus purely on storytelling and decision-making. The game’s advanced systems allow for detailed character development, strategic planning, and world-building, all managed seamlessly by the computer programensuring that even the most complex scenarios are easily navigable. Whether engaging in high-stakes space battlesexploring alien worlds, or unraveling intricate conspiracies, \[AE]on Shift empowers players to immerse themselves in richly detailed universewithout being bogged down by the rules.+\[AE]on Shift is a high-fantasy role-playing game designed to offer deepcomplex mechanics without overwhelming players. Leveraging the power of digital tools like Foundry VTT, \[AE]on Shift handles intricate systems such as magic, combat, and resource management, allowing players to focus on the rich narrative and character development.  
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 +Set in a world where ancient powersforgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combatand uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into world of magicintrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling. 
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 +===== System Complexity ===== 
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 +The \[AE]on Shift system is complex---deliberately so. Every skill check is resolved by rolling 3d10 and adding relevant modifiers, with outcomes falling into five grades of success or failure along irregular thresholds. At first glance, it may seem daunting. 
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 +But fear not---this complexity lives entirely under the hood. Designed from the start for digital play, \[AE]on Shift lets the virtual tabletop (especially Foundry VTT) manage the math, probability curves, and condition tracking. Players can focus entirely on story, strategy, and the drama of their characters’ choices.
aeonshift.1730921385.txt.gz · Last modified: by tailkinker