aeonshift
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aeonshift [2024/11/06 19:29] – created tailkinker | aeonshift [2024/11/06 19:41] (current) – [System Complexity] tailkinker | ||
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- | ====== \[AE]on Shift ====== | + | ====== |
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+ | \[AE]on Shift is a high-fantasy role-playing game designed to offer deep, complex mechanics without overwhelming players. Leveraging the power of digital tools like Foundry VTT, \[AE]on Shift handles intricate systems such as magic, combat, and resource management, allowing players to focus on the rich narrative and character development. | ||
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+ | Set in a world where ancient powers, forgotten gods, and mythical creatures shape the fate of realms, the game invites players to explore vast landscapes, engage in tactical combat, and uncover secrets from a bygone era. With the mechanics streamlined through a computer program, \[AE]on Shift empowers players to dive into a world of magic, intrigue, and adventure, leaving the rules to the system while they focus on their choices and storytelling. | ||
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+ | ===== System Complexity | ||
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+ | A lot of this system is complex. | ||
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+ | But don't be dismayed! | ||
- | \[AE]on Shift is a role-playing game that blends deep narrative-driven gameplay with highly complex mechanics, all while maintaining a smooth and intuitive experience for players. Designed to be used with computer-assisted tools like Foundry VTT, \[AE]on Shift takes advantage of digital systems to handle intricate mechanics, such as combat, skill checks, and resource management, so players can focus purely on storytelling and decision-making. The game’s advanced systems allow for detailed character development, |
aeonshift.1730921385.txt.gz · Last modified: by tailkinker