aeonshift:aeonshift
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| - | ÆonShift was intentionally designed to offer a high degree of complexity with an easy learning curve. It incorporates relatively straightforward game mechanics, an innovative approach to turn order, and a diverse array of skills and traits for character customization. Its key features include: | + | |
| - | * The use of two ten-sided dice for most skill checks, ensuring a consistent feel to the game’s random number generation. | + | |
| - | * Character turns progressing asynchronously using a ’cool-down’ style system to determine the time intervals between actions. | + | |
| - | * There are no classes or levels. Instead, players gain advancement points (AP) through gameplay, which can be spent to enhance a character' | + | |
| - | * ÆonShift offers multiple entry points into the game. You can choose to purchase a setting book, which provides a complete set of rules tailored to that specific setting. Alternatively, | + | |
| - | The core mechanics of the ÆonShift system are designed to be setting-agnostic. This means that you can use it for anything from classic sword-and-sorcery adventures to grand space opera epics or gritty cyberpunk scenarios. | + | |
aeonshift/aeonshift.1714644685.txt.gz · Last modified: by tailkinker
